Gamification in mathematics: The Squid Codes, a fun approach to boosting learning and motivation

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Jorge Luis Mejía Quiñonez
Santiago Javier Trujillo Llumiquinga
Fernando Patricio Sánchez Yépez

Resumen

This research explored the impact of a gamification strategy inspired by the narrative of Squid Game to enhance the teaching and learning process of mathematics in 55 secondary school students. A quasi-experimental design was used to evaluate how this playful methodology influenced academic performance, motivation levels, and active participation among students.  The evidence points not only to an improvement in knowledge retention, but also in the overall perception of mathematics. Consequently, gamification stands out as an effective pedagogical response to overcoming the inherent and systemic difficulties in teaching this discipline. Implications, limitations, and recommendations for future educational interventions that promote dynamic, contextualized, and motivating learning are discussed.

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Cómo citar
Mejía Quiñonez, J. L., Trujillo Llumiquinga, S. J., & Sánchez Yépez, F. P. (2025). Gamification in mathematics: The Squid Codes, a fun approach to boosting learning and motivation. Sinergias Educativas, 10(4), 94–103. Recuperado a partir de https://sinergiaseducativas.mx.consultorioampuero.com/index.php/revista/article/view/488
Sección
Artículos de Investigación